BBUPlayer

public final class BBUPlayer

Represents a custom player

Constructors

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public BBUPlayer BBUPlayer(UUID uniqueId, String name)

Properties

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private Boolean build
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private final String name
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private final Player player
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private BBUTeam team
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private Boolean teamChat
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private final UUID uniqueId

Functions

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public final Unit allowMovement()
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public final Unit eliminate(Location deathLocation)

eliminate this player

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public final Boolean getBuild()
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public final TextComponent getDisplayName()
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public final Boolean getEliminated()
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public final String getName()
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public final Player getPlayer()
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public final String getRawDisplayName()
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public final BBUTeam getSpectatingTeam()
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public final BBUTeam getTeam()
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public final Boolean getTeamChat()
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public final UUID getUniqueId()
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public final Boolean giveItemSafely(ItemBuilder item)
public final Boolean giveItemSafely(ItemStack item)

Give an item safely to the player, alerting them that they have a full inventory (if it is)

public final Boolean giveItemSafely(ItemStack item, Boolean drop)

Give an item safely to the player

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public final Unit preventMovement()
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public final Unit setBuild(Boolean value)
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public final Unit setEliminated(Boolean value)
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public final Unit setSpectatingTeam(BBUTeam value)
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public final Unit setSwitchingSpectator(Boolean value)
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public final Unit setTeam(BBUTeam value)
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public final Unit setTeamChat(Boolean value)