EmptyChunkGenerator

public class EmptyChunkGenerator extends ChunkGenerator

An empty chunk generator. (tldr; void gen)

Constructors

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public void EmptyChunkGenerator()

Functions

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public boolean canSpawn(@NotNull() World world, int x, int z)
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public void generateBedrock(@NotNull() WorldInfo worldInfo, @NotNull() Random random, int chunkX, int chunkZ, @NotNull() ChunkGenerator.ChunkData chunkData)
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public void generateCaves(@NotNull() WorldInfo worldInfo, @NotNull() Random random, int chunkX, int chunkZ, @NotNull() ChunkGenerator.ChunkData chunkData)
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public @NotNull() ChunkGenerator.ChunkData generateChunkData(@NotNull() World world, @NotNull() Random random, int x, int z, @NotNull() ChunkGenerator.BiomeGrid biome)
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public void generateNoise(@NotNull() WorldInfo worldInfo, @NotNull() Random random, int chunkX, int chunkZ, @NotNull() ChunkGenerator.ChunkData chunkData)
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public void generateSurface(@NotNull() WorldInfo worldInfo, @NotNull() Random random, int chunkX, int chunkZ, @NotNull() ChunkGenerator.ChunkData chunkData)
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public int getBaseHeight(@NotNull() WorldInfo worldInfo, @NotNull() Random random, int x, int z, @NotNull() HeightMap heightMap)
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public BiomeProvider getDefaultBiomeProvider(@NonNull() @NonNull() WorldInfo worldInfo)
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public @NotNull() List<BlockPopulator> getDefaultPopulators(@NotNull() World world)
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public Location getFixedSpawnLocation(@NonNull() @NonNull() World world, @NonNull() @NonNull() Random random)
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public boolean isParallelCapable()
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public boolean shouldGenerateBedrock()
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public boolean shouldGenerateCaves()
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public boolean shouldGenerateDecorations()
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public boolean shouldGenerateMobs()
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public boolean shouldGenerateNoise()
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public boolean shouldGenerateStructures()
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public boolean shouldGenerateSurface()