GameState

public enum GameState extends Enum<GameState>

Game state

Parameters

startTime

a time (in seconds) that the game state should start at (if it's -1, then it's a condition based or a manually set state)

display

the display name of the game state

Entries

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Types

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public class Companion

Properties

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private final String display
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private final EnumEntries<GameState> entries

Returns a representation of an immutable list of all enum entries, in the order they're declared.

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private final String name
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private final Integer ordinal
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private final Integer startTime

Functions

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public final String getDisplay()
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public final String getName()
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public final Integer getOrdinal()
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public final Integer getStartTime()
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public final Boolean isPvp()
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public final Boolean isSpawn()
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public final GameState next()
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public String toString()
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public final GameState valueOf(String value)

Returns the enum constant of this type with the specified name. The string must match exactly an identifier used to declare an enum constant in this type. (Extraneous whitespace characters are not permitted.)

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public final Array<GameState> values()

Returns an array containing the constants of this enum type, in the order they're declared.