Position2D

public class Position2D

Represents a location on a 2d plane. This is a generic base object that acts as a spigot/bukkit location.

Constructors

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public void Position2D(double x, double z)
Create a new position with the specified x, y and z units.
public void Position2D(double x, double z, float yaw, float pitch)
Create a new position with the specified x, y and z units.

Types

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public class Serializer extends TypeAdapter<Position2D>

Properties

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public float pitch
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public double x
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public double y
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public float yaw

Functions

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public Position2D add(Position2D position)
public Position2D add(double x, double y)
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public double distance(Position2D p)
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public float getPitch()
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public double getX()
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public double getY()
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public float getYaw()
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public void setPitch(float pitch)
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public void setX(double x)
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public void setY(double y)
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public void setYaw(float yaw)
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public Position2D subtract(Position2D position)
public Position2D subtract(double x, double y)
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public String toString()